Every Two-Letter Word in WyldTyle
There are 90 two-letter words you can play in WyldTyle. The two-letter slot is the smallest thing on your board and the one most players ignore until turn 18, when they discover they have a lone W and nothing to pair it with. Knowing this list cold is the cheapest insurance in the game.
The complete list
The small number after each word is its WyldTyle score with no wild tiles. Letter values are on the scoring guide.
- AA4
- AB6
- AD4
- AE3
- AG5
- AH3
- AI4
- AL4
- AM5
- AN3
- AR3
- AS3
- AT3
- AW5
- AY6
- BA6
- BE5
- BI6
- BO6
- BY8
- DE3
- DO4
- ED3
- EF4
- EH2
- EL3
- EM4
- EN2
- ER2
- ES2
- ET2
- FA5
- GO5
- HA3
- HE2
- HI3
- HM4
- HO3
- ID4
- IF5
- IN3
- IS3
- IT3
- KA7
- LA4
- LI4
- LO4
- MA5
- ME4
- MI5
- MM6
- MO5
- MU6
- MY7
- NA3
- NE2
- NO3
- NU4
- OD4
- OE3
- OF5
- OH3
- OM5
- ON3
- OP6
- OR3
- OS3
- OW5
- OY6
- PA6
- PE5
- PI6
- RE2
- SH2
- SI3
- SO3
- TA3
- TI3
- TO3
- UH4
- UM6
- UN4
- UP7
- US4
- UT4
- WE4
- WO5
- YA6
- YE5
- YO6
Why the two-letter slot matters more than it looks
On its own, the two-letter word is worth very little. The best you can do is BY for 8 points, and a typical finish like AT or IN scores 3. Compared with a six-letter word that scores 15, that seems like a rounding error.
But the two-letter slot is one of the eight words that must all be valid to earn the 20-point Wyld Pyle bonus. An invalid two-letter word does not cost you 3 points. It costs you 23. That is why strong players treat this slot as a completion problem, not a scoring problem: the goal is to be certain it will be valid, and the points are a bonus.
The letters that pair with anything
Look at which letters appear most often in the list. A, E, I, and O each combine with a dozen or more consonants. That means a vowel parked in the two-letter slot early almost guarantees a valid word later, because nearly any consonant the dice deliver will complete it. The reverse is not true: a consonant placed first narrows your options sharply.
- Vowel first, relax. With A in the first position, AB, AD, AG, AH, AL, AM, AN, AR, AS, AT, AW, and AY are all waiting. E, I, and O are nearly as generous.
- Consonant first, be careful. B is fine (BA, BE, BI, BO, BY). So are M, N, P, and T. But K needs an A to make KA, and W needs an E or an O. If you drop a K or a W into the two-letter slot, you have committed to a specific vowel arriving.
- Consonant pairs exist. HM, MM, and SH are all valid. They are the rescue for a board that never rolled a spare vowel, and few casual players know them.
The high scorers
If you want points from this slot rather than mere safety, the ceiling is low but real. BY scores 8 because both letters are four-pointers. KA, MY, and UP score 7. Fourteen words score 6: AB, AY, BA, BI, BO, MM, MU, OP, OY, PA, PI, UM, YA, and YO. Every other two-letter word scores 5 or less.
The practical advice: never sacrifice a placement elsewhere to chase BY. But if a B and a Y both come up on a turn where nothing else needs them, an 8-point two-letter word is a fine use of two otherwise awkward letters.
Words people are surprised by
A few entries reliably raise eyebrows. AA is a type of lava. AE is a Scots form of "one". OE is a Faroese whirlwind. UT is a musical note, and ES is the letter S spelled out. You do not need to know what they mean. You need to know they are valid, because AA and AE in particular are the escape hatch when two vowels land with nowhere else to go.
More word lists
- Three-Letter Words for WyldTyle
- Highest-Scoring Four-Letter Words
- Highest-Scoring Five-Letter Words
- Highest-Scoring Six-Letter Words
- Highest-Scoring Seven-Letter Words
- Vowel-Heavy Words
- Words Without Vowels
- Words With K and V
- Words Made Only of One-Point Letters
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