How WyldTyle Scoring Works
A WyldTyle score is the sum of your eight words plus a twenty-point bonus if all eight are valid. That sounds simple, and it is, but the way the pieces fit together has consequences that are not obvious. This guide covers the letter values, what an ordinary board scores, and the theoretical maximum.
Letter values
Each letter carries a fixed value. Wild tiles are worth zero no matter which letter they stand in for.
| 1 point | 2 points | 3 points | 4 points | 5 points |
|---|---|---|---|---|
| E, H, N, R, S, T | A, D, I, L, O | C, F, G, M, U, W | B, P, Y | K, V |
The values track rarity on the dice. The one-point letters occupy the most faces; the five-point letters occupy one face each. A word's score therefore says something about how lucky you were as much as how clever.
Word scores
A valid word scores the sum of its letters. An invalid word, or an incomplete one, scores zero. There is no partial credit. Here is what the dictionary says a word of each length is typically worth, and the most it can be worth:
| Word length | Average score | Highest possible | Word |
|---|---|---|---|
| 2 letters | 4.1 | 8 | BY |
| 3 letters | 6.6 | 12 | VAV |
| 4 letters | 8.4 | 16 | KYAK |
| 5 letters | 10.2 | 19 | BUBBY |
| 6 letters | 11.8 | 22 | DYBBUK |
| 7 letters | 13.6 | 25 | BUYBACK |
What a board scores
Add the averages for the eight slots and an ordinary board of ordinary words comes to about 77 points before the bonus. With the Wyld Pyle bonus that is about 97. A player who completes every word with unremarkable vocabulary will score in the nineties most games. That is the benchmark to beat.
Two things move a score away from that benchmark. Expensive letters push it up: a K in a six-letter word adds four points over the T it replaced. Invalid words push it down hard, because an invalid word loses both its own points and the 20-point bonus. A board with seven valid words and one invalid six-letter word scores about 77 minus 12, or 65. That single failed word cost 32 points.
The Wyld Pyle bonus
Twenty points for eight valid words. On a benchmark board that is more than a fifth of the total, and it is worth more than any single word except a very good seven-letter one. The bonus is the reason WyldTyle rewards completion over ambition, and the Wyld Pyle guide is about playing to earn it.
The theoretical maximum
Suppose the dice gave you exactly the letters you wanted for nineteen turns. The highest-scoring valid word at each length, with the two five-letter and two six-letter slots taking different words, comes to:
- BY8
- VAV12
- KYAK16
- BUBBY19
- CIVVY19
- DYBBUK22
- KICKUP22
- BUYBACK25
That is 143 points from words plus the 20-point bonus, for a perfect score of 163. No one will ever score it. The board needs six Ks, eight Bs, six Ys, and four Vs, and the dice roll each of those letters about once per game. But it puts the scale in perspective: a real-world great game of 130 or more is well over three-quarters of the way to a board that is physically impossible.
Wilds and scoring
A wild scores zero even inside a valid word. HOUS with a wild E scores 7, the same word with a real E scores 8. The wild's value is not in points; it is in turning an invalid word valid, which is worth the word's points plus, potentially, the 20-point bonus. That is why wilds belong in the words you cannot otherwise finish. The wild tiles guide covers the details.
More guides
- WyldTyle Dice Odds
- Choosing Your Roll: Consonants or Vowels?
- Wild Tiles: When to Use Them
- The Trade: Your One Do-Over
- Chasing the Wyld Pyle
- Playing WyldTyle With Friends
- WyldTyle Glossary
Want the words themselves? Browse the word lists, or play a game.