Words Made Only of One-Point Letters
Six letters in WyldTyle are worth a single point: E, H, N, R, S, and T. They are also the six letters the dice roll most often. Around 250 playable words are spelled with nothing else, and while none of them will impress anyone, they are the words that finish boards.
Why these words matter
A word made only of one-point letters scores exactly its length: TENTH is 5 points, ENTREE is 6, NETHER is 6. That is roughly half what an average word of the same length scores. On the face of it, they are the words you want to avoid.
But look at the dice. T is on four of the thirty consonant faces, and N, R, and S are on three each. E is on three of the ten vowel faces. Together, these six letters account for nearly half of every consonant roll and 30% of every vowel roll. They are what the game hands you, over and over, and a player who can turn a pile of them into valid words will complete far more boards than a player waiting for something better. Every completed board is worth 20 bonus points, which is more than the entire difference between a cheap word and an expensive one.
The small number after each word is its WyldTyle score with no wild tiles. Letter values are on the scoring guide.
Two-letter words (9)
- EH2
- EN2
- ER2
- ES2
- ET2
- HE2
- NE2
- RE2
- SH2
Three-letter words (28)
- ENS3
- ERE3
- ERN3
- ERR3
- ERS3
- ESS3
- ETH3
- HEH3
- HEN3
- HER3
- HES3
- HET3
- NEE3
- NET3
- NTH3
- REE3
- RES3
- RET3
- SEE3
- SEN3
- SER3
- SET3
- SHE3
- SHH3
- TEE3
- TEN3
- TET3
- THE3
Four-letter words (49)
- ERNE4
- ERNS4
- ERRS4
- ERST4
- ESES4
- ETHS4
- HEHS4
- HENS4
- HENT4
- HERE4
- HERN4
- HERS4
- HEST4
- HETH4
- HETS4
- NENE4
- NESS4
- NEST4
- NETS4
- NETT4
- REES4
- RENT4
- RESH4
- REST4
- RETE4
- RETS4
- SEEN4
- SEER4
- SEES4
- SENE4
- SENT4
- SERE4
- SERS4
- SETS4
- SETT4
- SHES4
- STET4
- TEEN4
- TEES4
- TENS4
- TENT4
- TERN4
- TEST4
- TETH4
- TETS4
- THEE4
- THEN4
- TREE4
- TRET4
Five-letter words (54)
- ENTER5
- ERNES5
- ERSES5
- ESSES5
- ESTER5
- ETHER5
- HENTS5
- HERES5
- HERNS5
- HESTS5
- HETHS5
- NERTS5
- NESTS5
- NETTS5
- REEST5
- RENTE5
- RENTS5
- RESEE5
- RESET5
- RESTS5
- SEERS5
- SENSE5
- SENTE5
- SERER5
- SERES5
- SETTS5
- SHEEN5
- SHEER5
- SHEET5
- SHENT5
- SNEER5
- STEER5
- STERE5
- STERN5
- STETS5
- TEENS5
- TEETH5
- TENET5
- TENSE5
- TENTH5
- TENTS5
- TERNE5
- TERNS5
- TERSE5
- TESTS5
- TETHS5
- THENS5
- THERE5
- THESE5
- THREE5
- TREEN5
- TREES5
- TRESS5
- TRETS5
Six-letter words (65)
- ENTERS6
- ENTREE6
- ESTERS6
- ETERNE6
- ETHENE6
- ETHERS6
- NESSES6
- NESTER6
- NETHER6
- NETTER6
- REESTS6
- RENEST6
- RENNET6
- RENTER6
- RENTES6
- RESEEN6
- RESEES6
- RESENT6
- RESETS6
- RESHES6
- RESTER6
- RETENE6
- RETEST6
- SEETHE6
- SENNET6
- SENSES6
- SERENE6
- SEREST6
- SESTET6
- SETTEE6
- SETTER6
- SHEENS6
- SHEERS6
- SHEETS6
- SNEERS6
- SNEESH6
- STEERS6
- STERES6
- STERNS6
- STREET6
- STRESS6
- TEENER6
- TEETER6
- TEETHE6
- TENETS6
- TENNER6
- TENSER6
- TENSES6
- TENTER6
- TENTHS6
- TERETE6
- TERNES6
- TERRET6
- TERSER6
- TESTEE6
- TESTER6
- TESTES6
- TETHER6
- TETTER6
- THERES6
- THESES6
- THREES6
- THRESH6
- TREENS6
- TSETSE6
Seven-letter words (47)
- ENTENTE7
- ENTERER7
- ENTREES7
- ESTHETE7
- ETHENES7
- NESTERS7
- NETTERS7
- REENTER7
- RENESTS7
- RENNETS7
- RENTERS7
- RESENTS7
- RESTERS7
- RETENES7
- RETESTS7
- SEERESS7
- SEETHES7
- SENNETS7
- SERENER7
- SERENES7
- SESTETS7
- SETTEES7
- SETTERS7
- SHEERER7
- SHEETER7
- SNEERER7
- STEERER7
- STERNER7
- STREETS7
- STRETTE7
- TEENERS7
- TEETERS7
- TEETHER7
- TEETHES7
- TENNERS7
- TENSEST7
- TENTERS7
- TERREEN7
- TERRENE7
- TERRETS7
- TERSEST7
- TESTEES7
- TESTERS7
- TETHERS7
- TETTERS7
- TRESSES7
- TSETSES7
Patterns worth knowing
- The -ER and -EST families. RENTER, TENTER, NESTER, TERSEST, and TENSEST are all here. If you have a stack of Es, Ts, and Rs, one of these endings will absorb them.
- Doubling up. ESSES, TESTS, TENTS, RESTS, and NESTS show how happily these letters repeat. A second S or T is never wasted.
- Interjections count. EH, SH, HEH, and NTH are valid. They exist to save two- and three-letter slots at the very end of a game.
Balancing cheap and expensive
The best boards mix the two. Use the cheap, common letters as the framework of every word, since they are what you will actually roll, and drop the four- and five-point letters into that framework when they appear. A six-letter word built as T _ _ K E T becomes TICKET, worth 13, the moment an I and a C arrive. The one-point letters did the structural work; the K supplied the points.
For the other end of the scale, see the K and V words. For how the values fit together into a whole-board score, see the scoring guide.
More word lists
- Every Two-Letter Word in WyldTyle
- Three-Letter Words for WyldTyle
- Highest-Scoring Four-Letter Words
- Highest-Scoring Five-Letter Words
- Highest-Scoring Six-Letter Words
- Highest-Scoring Seven-Letter Words
- Vowel-Heavy Words
- Words Without Vowels
- Words With K and V
Looking for strategy instead? Browse the guides, or put a list to work and play a game.