WyldTyle Word Lists
Every list on these pages is built from the dictionary WyldTyle actually checks your words against, not copied from a Scrabble site. That matters because WyldTyle plays with a 22-letter alphabet: the dice never roll J, Q, X, or Z, so a general-purpose word list is full of entries you can never use here.
The game validates against a public-domain English lexicon of 47,796 words of two to seven letters, the lengths of the eight slots on your board. Each word below is shown with its point value, so you can see at a glance which ones are worth chasing and which are merely worth knowing.
-
Every Two-Letter Word in WyldTyle
All 90 playable two-letter words, with point values and the ones worth knowing cold.
-
Three-Letter Words for WyldTyle
Nearly 900 three-letter words grouped by first letter, with the high scorers picked out.
-
Highest-Scoring Four-Letter Words
The 60 four-letter words that score the most, and why the K and Y words dominate.
-
Highest-Scoring Five-Letter Words
Sixty five-letter words worth 16 points or more, for the two five-letter slots on your board.
-
Highest-Scoring Six-Letter Words
The six-letter words that turn a good board into a great one.
-
Highest-Scoring Seven-Letter Words
The biggest words on the board, from BUYBACK down, and what it really takes to land one.
-
Vowel-Heavy Words
What to do when every die comes up A, E, I, O, or U: words that are mostly vowels.
-
Words Without Vowels
Over a hundred words with no A, E, I, O, or U, most of them leaning on Y.
-
Words With K and V
The two five-point letters, the words that use both, and the highest scorers for each.
-
Words Made Only of One-Point Letters
Words spelled entirely with E, H, N, R, S, and T: low scoring, but the easiest board-finishers there are.
How to use these lists
You will not memorise nine hundred three-letter words, and you do not need to. The lists earn their keep in three situations:
- Mid-game rescue. Your six-letter slot reads B _ L K _ and nothing comes. Skim the highest-scoring six-letter words and BULKY jumps out, or the vowel-free list reminds you that Y can stand in for a vowel.
- Learning the cheap finishers. The two-letter words and the one-point-letter words are the tiles that turn an almost-complete board into a Wyld Pyle. Knowing that EH, HM, and SH are all valid saves games.
- Calibrating ambition. The highest-scoring pages show what the ceiling looks like at each length, and, just as usefully, how far above a normal word it sits. Most 25-point seven-letter words need two rare letters to land on the same board; the guides explain why that rarely happens.
Which words count
A word is playable if it appears in the game dictionary, is between two and seven letters long, and uses only the 22 letters the dice can produce. The dictionary is the ENABLE list, a public-domain lexicon used by many word games, with the J, Q, X, and Z entries removed because they can never be spelled. It includes plurals, verb forms, and a fair number of obscure words. If a word validates in the game, it appears on these pages, with one exception: a short list of slurs and profanity is valid in play but is not displayed here.
New to the game? Start with How to Play, then come back for the lists. Ready to test one? Start a game.