The Daily Challenge
Every day WyldTyle sets one challenge for everyone: three short boards, the same dice for every player, one run. It is the fairest way to compare scores, because luck is shared, and it is the quickest way to play, because a whole run takes about as long as one regular game. This guide covers how a run works, what the gates ask of you, who Tyler is, and how streaks and sharing fit in.
Three levels, one run
A run is three levels played in order. Each level is a small board of three words. You roll dice and place letters exactly as in a regular game, with a trade at the end of each level.
| Level | Words | Turns | Hints | To move on |
|---|---|---|---|---|
| 1 | 3, 4 and 5 letters | 6 | On | All three words, or 10 points |
| 2 | 4, 5 and 6 letters | 8 | On | All three words, or 15 points |
| 3 | 4, 5 and 6 letters | 8 | Off | Nothing to pass. Score as high as you can. |
Six turns is twelve letters for twelve slots on level 1, so there is no spare. Levels 2 and 3 have fifteen slots and sixteen letters; on the last turn, once the board is full, the letter you didn't place is simply discarded, which makes that final turn a choice of which letter to keep.
The gates
Levels 1 and 2 end at a gate. You pass it either by making all three words valid, or by scoring the minimum: 10 points on level 1, 15 on level 2. Miss both and the run ends there. Your points still count, they just stop growing.
Two words that are real usually clear level 1 on their own; a three-letter word and a four-letter word add up to 10 or more far more often than not. Level 2's 15 asks for two solid words, or one long one and a short one. The trade is checked before the gate, so a dead word can be rescued at the last moment.
There is no Wyld Pyle bonus in the challenge. Making every word valid is what the gate is for.
Level 3 has no hints
The ? button that shows fitting words on levels 1 and 2 is gone on level 3. Same board shape, your vocabulary only. That is where runs separate, and it is deliberate: the hints get you to the final board, and the final board is yours.
Tyler (the bot)
Tyler is a bot that plays every day's run before anyone else does, forty times, and his score for the day is the middle result. He plays honestly: he can't see what the dice will roll next, he never uses the trade, and he faces the same gates. On a brutal level 1 his day can end early with a single-digit score. On a kind one he'll clear all three and post a total that takes real play to beat.
His score sits on the home card before you start, on the leaderboard, and on your finish screen: "Tyler (the bot) scored 28 ยท You beat him by 12." He is a benchmark, not a ceiling. A player who plans vowels and uses the trade should beat him most days.
Weekday twists
- Wild Wednesday. Wild tiles roll three times as often.
- Long Friday. Each level's longest word scores double.
The card names the twist when one is on. Every other day is a standard run.
One run a day, on your clock
The day changes at midnight where you are, not somewhere else. Everyone who plays on the same calendar date plays the same boards. You can leave a level part-way and come back; the challenge resumes where you stopped. Once your run has ended, the finish screen shows all three boards side by side for the day, and the next run waits for tomorrow.
Streaks and the leaderboard
With a free account, every day you finish a run adds to your streak, whether you cleared level 3 or stopped at a gate. Miss a day and it resets. Your streak shows on the home card, on the finish screen, and on your profile.
The leaderboard's Today's Board tab ranks the day's runs by total, with the level reached breaking ties. Only accounts appear there. Guests can play the challenge and see their own result, and signing up afterward keeps the run.
Sharing a run
The finish screen has a Share button once your run has ended. On a phone it opens the share sheet; on a computer it copies the text. It looks like this:
WyldTyle Daily #12
47 pts ยท beat Tyler by 19
๐ฉ๐ฉ๐ฉ
wyldtyle.com/results/โฆ
One square per level: green for a level you cleared, red for the one that stopped you, black for any you didn't reach. The link opens a page anyone can see, account or not, with the boards you played and a button to play the same day's challenge.
More guides
- WyldTyle Dice Odds
- Choosing Your Roll: Consonants or Vowels?
- How WyldTyle Scoring Works
- Wild Tiles: When to Use Them
- The Trade: Your One Do-Over
- Chasing the Wyld Pyle
- Playing WyldTyle With Friends
- WyldTyle Glossary
Want the words themselves? Browse the word lists, or play a game.